San Francisco (CA) – Nintendo has claimed credit for Apple’s removal of a DS simulator from its iPhone app store. The company also warned potential offenders that it would “vigorously” protect itself against all forms of copyright infringement.
“Nintendo respects the intellectual property rights of other companies, and in turn expects others to respect ours as well,” company spokesperson Charlie Scibetta told TG Daily in an e-mailed statement. “Nintendo did seek the removal of this application as we vigorously protect against infringement of our intellectual property rights.”
The disputed application – dubbed Double Sys – was developed by ZM2 Dev and acted as a “handheld game console” by simulating the DS OS.
Double Sys was prominently promoted on the official ZM2 Dev website, which featured a number of videos demonstrating the app. However, the demos were eventually removed from YouTube at Nintendo’s behest.
Although Apple was pressured into a Double Sys ban, there are indications that Club Cupertino may be reconsidering a similar blockade against a Commodore 64 emulator developed by Manomio. Indeed, the company recently revealed that it had been contacted by a “senior Apple director” and promised “big news” in the future.
As TG Dailypreviously reported, the C64 emulator was originally rejected by Apple for violating the iPhone SDK Agreement (3.3.2).
“[An application] may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise,” Apple explained in an in official rejection notice. “No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple’s Published APIs and built-in interpreter(s).”
It should be noted that the app store carries a number of similar applications, including programmable calculators and a Z-machine interpreter known as Frotz.